Random Encounter #4: In Which the State of Things (pandemic) Affects the State of Play

UW-Green Bay Associate Prof. Bryan Carr’s (Communication, Information and Computing Science) monthly article features how video game playing is affected by the current state of things regarding the pandemic. “Normally, that means thinking about a particular game or topic that will be relevant in the publishing window and putting together some kind of pithy commentary or academic dissertation on it. For reference, I was thinking about writing about the Final Fantasy VII Remake, something about commodifying nostalgia and remaking the past so it aligns with our memory of it. It probably would have been passable. Maybe for May. But you may have noticed the world isn’t exactly a place for ‘passable’ at the moment. COVID-19 has hit us all, whether personally, professionally, or even just by disrupting the familiar rhythms of contemporary life. Remember when you could go to grocery stores without anxiously doing the math in your head to make sure that complete stranger is six feet away from you? Those were the Before Times, as my wife and I half-jokingly call them as the old normal recedes further into the past. Our country calls on us to stay at home, to serve our fellow citizens by coming nowhere near them.”

Sept. 25 was National Comic Book Day; Prof. Carr presents five things to know…

Sept. 25, 2019 was National Comic Book Day, which is as good a reason as any to check in on one of the “greatest of all art forms.” Yet, comics are also a uniquely intimidating art form if you’re not already steeped in them. What should you read? In what order should you read it? Can you find comics based on the cool movie you saw? Associate Prof. Bryan Carr discusses five big things to know about comics if you’re looking to get started.

‘The Extreme Latecomer’s Guide to the Marvel Cinematic Universe’

“So it’s happened. You’ve decided to jump into the height of superhero hype with the impending release of Avengers: Endgame this month after years of your friends, family, co-workers, and random passers-by extolling the virtues of Marvel’s connected universe and its complex meta-narrative. You even booked tickets for the opening weekend!” …and so goes Associate Prof. Bryan Carr’s (Information and Computer Science) post, headlined, “The Extreme Latecomer’s Guide to the Marvel Cinematic Universe: A Wee Handbook for the Overwhelmed.” Read it here.

Mark your calendars: Gurung and Carr talk cross culture and comics at Sept. event

As part of the Brown County Library Countdown to Comic-Con event, Sept. 20, 2018, you can join UW-Green Bay professors Bryan Carr (Information and Computing Science) and Regan Gurung (Psychology and Human Development) for a discussion of the cross-cultural significance of comics, science fiction and fantasy. Among the topics to be discussed: Superman and the immigrant experience, the rising influence of the Afrofuturism genre and more! The discussion will be recorded for a later episode of Carr’s “Serious Fun” podcast. The event is at 6 p.m. on Thursday, Sept. 20 at the Brown County Library’s Central Branch in Green Bay. It is open to the public.

Photos: Brawl by the Bay

Eighty-two gamers attended the Midwest American Gaming event “Brawl by the Bay” held at UW-Green Bay’s Weidner Center for the first time on Saturday, June 9, 2018. Players competed in both singles matches and doubles matches. The first place price for singles match winners was a Nintendo Switch, and the doubles match winners received customized controllers. Viewers could follow the tournament stream online.

2018 Brawl by the Bay was the inaugural e-gaming tournament, hosted by UW-Green Bay and the Weidner Center. Games featured at this event were Super Smash Bros. MeleeSuper Smash Bros. 4 and Project M, a modified version of Super Smash Bros.

Click to advance slideshow or view the album on Flickr.
Brawl by the Bay - 6/9/2018

– Photos by Bryan Carr, Associate Prof. of Communication, Information and Computing Science and Kellie DeJardin, Event and Education Coordinator, Weidner Center for the Performing Arts

Prof. Phil Clampitt is mace-bearer for UW-Green Bay Commencement

The University Mace — a ceremonial staff signifying authority — is carried to the stage by one of the most accomplished faculty members just ahead of the Chancellor during the commencement procession. The centuries-old academic tradition is believed to be based on medieval practice when a member of the king’s court would carry an ornate club as a symbolic protection for the monarch. Carrying the mace for the May 2018 commencement ceremony is UW-Green Bay Professor Phillip G. Clampitt.

Clampitt received his Ph.D. in organizational communication from the University of Kansas. He holds the Blair Endowed Chair of Communication and was previously the Hendrickson Professor of Business. Phillip is the chair of Information & Computing Science, Communication, Computer Science and Information Science. Sage Publications recently published the sixth edition of his best-selling book, Communicating for Managerial Effectiveness. He also has co-authored two books with Robert J. DeKoch, President/COO of the Boldt Company: Embracing Uncertainty: The Essence of Leadership and Transforming Leaders into Progress Makers. His newest book, Social Media Strategies for Professionals, was published in May 2017.

Clampitt’s work on “Decision Downloading” was featured in the MIT Sloan Management Review and the Wall Street Journal.  Additionally, he has been published in numerous journals, including The Academy of Management Executive, Journal of Communication Management, Journal of Business Communication and Management Communication Quarterly. He is also on the editorial board of many professional journals. Over the past 30 years he has worked on communication and leadership issues with many organizations including Nokia, PepsiCo, Schneider National, The Boldt Company, Dental City and Menasha Corporation.

Clampitt has been a guest speaker at the U.S. Army War College where his books were used in Strategic Leadership class. In addition to many guest-speaking opportunities in the U.S., he has also been invited to speak internationally at places such as The University of Pisa, The University of Aberdeen, The University of Ulster, as well as to numerous multi-national businesses and professional organizations. His students have heard him say, “So what?” so often that they started calling him “Dr. So What.” Subsequently, he developed an associated website — drsowhat.com — that highlights his passionate commitment to critical thinking and thoughtful inquiry.

Faculty note: Chattopadhyay and Turkiewicz research project

Assistant Professors Katie Turkiewicz (Communication) and Ankur Chattopadhyay (Information and Computing Science) have been working with student Michael Schulz on an interdisciplinary research project along with recently graduated Michael Schulz (Computer Science). One the published works from this project was included in the “Winter 2017 Undergraduate Research Highlights” from the Council on Undergraduate Research (CUR). See it here.


Open Seminar: Engaging Social Media Strategies and Bonus Discussion on Social Media’s Role in Healthcare

Professor Phil Clampitt and Assistant Prof. Katie Turkiewicz (Information and Computing Science) will be conducting an open seminar on developing influential social media strategies with a bonus discussion on social media’s role in health care, Wednesday, Feb. 7 from 4 to 5 p.m. in Phoenix A, University Union. The hour-long session is free and open to the public (seating is limited, though). The session will focus on how to develop social media strategies with examples drawn from the Green Bay Packers, Kimberly-Clark and many others. This session is one of many being sponsored by the Comm Week 2018 Team.

UW-Green Bay joins 42,000 in Global Game Jam

Global Game Jam-1
UW-Green Bay Global Game Jam participants.

UW-Green Bay joined 42,000 participants in Global Game Jam last weekend, (Jan. 27-29, 2018) at The Mauthe Center. The jam is organized in venues across the world on a specific weekend, for digital and non-digital game designers to develop small but innovative video games, or non-digital games. The participants work in teams to plan and if digital, code new games in a 48-hour period culminating in a showcase. You can see and play the new games created at UW-Green Bay. Pictured from left to right: From left: Nick Zilla, community member; UW-Green Bay students Parker Herlach and Sarah Wichma; UW-Green Bay lecturer and organizer, Ben Geisler and UW-Green Bay students Thomas Vanzile and Nick Brown.